After months of speculation and false hope that Doomfist would return, it has finally happened. Although, sadly, he is not voiced by fan-favourite actor Terry Crews (Brooklyn Nine-Nine, The Expendables) which has caused a mass outcry of heartbreak on Twitter. Nevertheless, however, the sheer badassery of Overwatch‘s newest playable hero has helped to quash our sorrows a little! Let’s dive in a take a good look at his storyline and abilities (as there’s quite a few which are all currently live on the PTR).
Firstly, Doomfist is an offense (DPS) character and he’s listed as having a 3/3 star difficulty rating, meaning he won’t be simple to master. Doomfist’s cybernetics make him a highly-mobile, powerful frontline fighter. In addition to dealing ranged damage with his Hand Cannon, Doomfist can slam the ground, knock enemies into the air and off balance, or charge into the fray with his Rocket Punch. When facing a tightly packed group, Doomfist leaps out of view, then crashes down to earth with a spectacular Meteor Strike.
- Real Name: Akande Ogundimu, Age: 45
- Occupation: Mercenary
- Base of Operations: Oyo, Nigeria
- Affiliation: Talon
“Only through conflict do we evolve.”
Recently freed from imprisonment, Doomfist is determined to plunge the world into a new conflict that he believes will make humanity stronger.
Akande Ogundimu was born into a well-regarded Nigerian family, heir to its prosthetic-technology company. A highly intelligent and charismatic figure, Ogundimu helped to expand his family’s business and position it for the future while dedicating his free time to his first love: competitive martial arts. He trained in traditional African fighting styles, including Dambe and Gidigbo, as well as in wrestling and other modern combat systems, incorporating the most effective techniques into his repertoire. Ogundimu competed in tournaments all over the continent, utilizing his intuition and ability to read opponents alongside his tremendous speed and strength.
But when he lost his right arm in the aftermath of the Omnic Crisis, it seemed his martial arts career was finished before he had reached his prime. His company’s cybernetic prosthetics allowed him to recover from his injuries, even making him stronger, but these enhancements rendered him ineligible for competition. He tried to devote himself to his business with the same zeal that he had for fighting, but he found nothing that could fill the void… until he was given a new opportunity by Akinjide Adeyemi, better known to the world as the second Doomfist, the Scourge of Numbani.
Adeyemi offered Ogundimu the chance to fight with him as a mercenary. Initially wary, Ogundimu accepted, and discovered that he now had an arena in which he could unleash his enhanced capabilities. Eventually, Adeyemi brought him into the Talon organization. Talon’s belief that humanity would be made stronger through conflict resonated with Ogundimu’s personal experiences. Moreover, Talon’s power struggles presented a new challenge that allowed him to use his talent in the boardroom along with his cunning as a combatant.
Adeyemi was a useful asset to Talon, but the organization saw far greater potential in Ogundimu, with his intelligence and his ability to inspire as a commander. While Adeyemi was content to profit from raids on Numbani, Ogundimu had a grander vision. This difference in aspiration would lead Ogundimu to kill his teacher and take on the mantle of Doomfist, along with the eponymous gauntlet.
As the new Doomfist, Ogundimu rose high in Talon and helped to orchestrate a conflict that the organization hoped would someday engulf the world. However, before their plan came to fruition, Ogundimu was defeated and captured by an Overwatch strike team that included Tracer, Winston, and Genji. He was imprisoned in a maximum-security facility for years, where he waited patiently for events he had incited to play out.
Finally, he sensed that the time had come for him to return. He broke out of his prison and recovered Doomfist’s gauntlet in a one-sided battle with Numbani’s newly unveiled OR15 defense robots. Now, he has retaken his place in Talon’s inner council, ready to spark a war that will consume the world once again.
Doomfist fires a short-range burst from the knuckles of his fist. Its ammunition is automatically regenerated over a short time. Similar to Roadhog’s gun, this only has 4 charges.
Doomfist leaps forward and smashes into the ground, knocking nearby enemies toward him. This ability deals 50 damage and has a 7 second cooldown.
Doomfist uppercuts enemies in front of him into the air. While this only deals 50 damage, it gives Doomfist quite a bit of mobility/utility as hitting enemies with this ability then knocks them into the air and can easily cause disruptions on the front line. Combo’d with his other abilities, this can be devastating. Rising Uppercut has a 7 second cooldown.
After charging up, Doomfist lunges forward and knocks an enemy back, dealing additional damage if they impact a wall. At full charge, he will charge forwards 30 meters and this ability does 100 damage before knocking the target back plus an added 100 damage if they hit a wall afterwards. It’s only got a 4 second cooldown too, and can also charge through barriers such as Reinhardt’s shield as well.
Meteor Strike (Ultimate)
Doomfist leaps into the sky, then crashes to the ground, dealing significant damage. Basically, Doomfist leaps into the sky and you will see a targeting circle (much like a bullseye) and you will have a short amount of time to aim the circle before Doomfist leaps into the air and comes crashing down. This ability deals a whopping 300 damage to enemies caught in the centre of the bullseye, while enemies who are not caught in the centre are knocked back and take varying degrees of falloff damage at roughly 175 damage just out side the centre varying to a measly 25 damage at the furthest edge.
“The Best Defense..”
[Passive ability] Doomfist generates temporary personal shields when he deals ability damage. He gains 30 points of shields each time he hits an enemy with one of his abilities, however the shields do decay over time.
Let’s break it down. Basically, Doomfist is a brawler with several knock back abilities that will make him tough to deal with in a melee fight. His passive ability to generate shields as he fights will also make it more difficult to take him down, considering half of his abilities have very short cooldowns. His Rocket Punch can be combo’d with Seismic Slam, making it nearly impossible to escape once he has pounced on you. His ultimate ability, Meteor Strike, can also be combo’d extremely effectively with other heroes abilities such as Zarya’s Graviton Surge or Reinhardt’s Earth Shatter and it can essentially be another team wiping ult if used correctly. The one good(?) thing about it is that it has fall-off damage, meaning that only the center of the strike takes the full amount of damage – so try, if you can, to be caught on the outskirts of it if you’d like to survive! I suspect he will be very popular in dive compositions in the future.
So, how to deal we counter him?
From the looks of things, Doomfist’s biggest counter will be Sombra. Unable to use any of his abilities, particularly ‘The Best Defense’, it will be relatively simple to take him down considering he’s only got 250 base health. Ranged characters will also be useful here, such as Pharah or (dare I say it) Hanzo, as Doomfist won’t be able to charge his abilities on you to regenerate shields, and his abilities are most useful when targeting grounded heroes. Be careful though, as he can still leap into the air with Rising Uppercut and can still shoot his Hand Cannon for the few seconds while he is up there. As per usual, Mei is a counter for basically everyone, including Doomfist, if she can get in close enough to freeze him without getting knocked back.
And as always… Remember to protect your healers, folks!
Have you checked out the Overwatch PTR yet?