Bethesda Softworks and iD Software’s first-person shooter game Doom, a 2016 reboot of the classic franchise, was a sleeper hit last year. So when the studios announced that players would be able to relive all the action-packed, demon-blasting insanity anytime, anywhere, people were thoroughly jazzed.

Doom launched on the Nintendo Switch on November 10, and the reviews are pouring in now, a few days later, to give potential players an idea of the experience. Does the game on a handheld system live up to its PC and console counterparts, or does it feel watered down? Check out what the critics are really saying about the Switch edition of Doom below.

Peter Brown at GameSpot gave the title a 7, writing, “If you can stand to look at a lesser version of Doom‘s once captivating world, you’ll find that the game plays well enough on Switch so long as you’ve got a TV in front of you and a Pro Controller in hand. There’s nothing else like it on a portable system, but be prepared to face a handful of compromises, especially if you’re used to playing on other platforms. It’s an impressive port that begs you to consider gameplay over graphics, and it succeeds more often than not.”

The Verge reviewer Sam Byford called Doom on the Switch “an unexpectedly pleasant surprise,” noting that it delivers the experience one would assume players would get. Byford wrote that “Doom is an important release for the Switch,” and it “serves as a useful example of how high-end AAA games could work on Nintendo’s low-power console,” even with its lower-in-comparison framerate to that seen on PC, PlayStation 4, and Xbox One systems. This review didn’t include a score.

Chris Carter of Destructoid felt the same, admitting that the Switch port of Doom “might not be the prettiest version, but it works, and it was enough to get me to play it all over again.” Nintendo’s success with this particular port, as Carter postulates, comes from the learning experience that came when the company failed on the Wii U by not offering adult-targeted games. Doom sets a new precedent, Carter argues. “[Nintendo’s] ability to welcome in more mature games on the system is something it hasn’t done in quite a while. It’s a message for all the prospective first and third parties alike–keep doing it,” he wrote. Carter gave the Switch version an 8 out of 10.

NintendoLife‘s Steve Bowling was candid in stating that Doom has a few flaws on the Switch, such as annoying audio issues and framerate drops. However, Bowling regarded the game as “incredible,” and all of those small drawbacks “weren’t dramatic enough to deter us from a beautiful, pulse-raising good time – and we imagine that future updates will at least partly solve these problems.” He added, “Doom is one of the best first-person shooters we’ve ever played, and is certainly the best in its class on Switch. There’s a certain magical quality about having a game this good on the go. Its brilliant campaign is reason enough to pick it up, but Doom’s multiplayer will keep you coming back for more for months to come.” As other critics pointed out, Bowling stated that the Switch port is “perhaps not as polished as it is on other formats,” but having Doom available on a portable system is “a revelation.” He stamped Doom on the Switch with 8.8 out of 10 score.

Filip Muigin of IGN echoed these remarks in his review, in which he called Doom on Nintendo Switch a “straightforward port that runs well and looks pretty good” and is ultimately “everything it needed to be.” Despite looking a little fuzzy at times, the game still gives players that quintessential Doom gameplay. “Smashing through a legion of demons with a fun set of weapons and upgrades feels great, and especially when you throw in arcade mode and the much-improved multiplayer arena battles,” wrote Muigin, giving the port an 8.8 out of 10. “This is the best mature-themed shooter you can currently get on the Switch.”

Doom is available now on PC, PS4, Xbox One, and now the Nintendo Switch.


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AJ Caulfield

She's a 23-year-old writer, massive goofball, and quite possibly Jim Halpert's long-lost sister. She's half behind-the-scenes, half in the light, as she oversees the writing teams and edits all of Geek Bomb's written content, and does a bit of writing of her own.

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